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Main Levels, or the RobTop Levels, are the Levels that were coded into the game by the creator of the game, RobTop. They're meant to entice Players into the game and trinkle in all the features, one by one. These are seen in the Spin-Off Games and actual Geometry Dash. There are 21 different Main Levels in total in actual Geometry Dash, but there's also 16 other Main Levels from the Spin-Off Games.

How many levels are there in Geometry Dash?

The Main Levels in Geometry Dash count up to 23 different Levels as of Version 2.2. All Main Levels from Geometry Dash are roughly a minute and 30 seconds long in length, have a simple yet slick style and are only meant to get people to play the Community Levels, which are explained later. All Levels also have three Main Coins for the player to collect. These are often very well-hidden or hard to get.

The 23 different Main Levels in Geometry Dash are:

Stereo Madness, an Easy Difficulty level worth 1StarRateIcon in-game that prepares the player to deal with simple obstacles.

Back On Track, an Easy Difficulty level worth 2StarRateIcon in-game that introduce the Jump Pads.

Polargeist, a Normal Difficulty level worth 3StarRateIcon in-game that throw in the Jump Orbs for the player to get used to.

Dry Out, a Normal Difficulty level worth 4StarRateIcon in-game that make use of the Upside-Down Portals.

Base After Base, a Hard Difficulty level worth 5StarRateIcon in-game that doesn't introduce anything new, but combine the features.

Cant Let Go, a Hard Difficulty level worth 6StarRateIcon in-game that doesn't introduce anything new, but does make the gameplay a little harder with upside-down portals.

Jumper, a Harder Difficulty level worth 7StarRateIcon in-game that doesn't introduce anything new, but lets the player learn about when to jump when there's multiple pillars coming up.

Time Machine, a Harder Difficulty level worth 8StarRateIcon in-game that introduces the Mirror Portals and makes the player aware of Triple Spikes. Cycles, a Harder Difficulty level worth 9StarRateIcon in-game that introduces a new gamemode, the Ball Gamemode.

xStep, an Insane Difficulty level worth 10StarRateIcon in-game that introduces new Jump Orbs and Pads. It also lets the player learn about the skill Memorization.

Clutterfunk, an Insane Difficulty level worth 11StarRateIcon in-game that introduces the Mini Portals. It's the first level to give players a real challenge.

Theory of Everything, an Insane Difficulty level worth 12StarRateIcon in-game that introduces the UFO Gamemode. It helps players get used to memorization.

Electroman Adventures, an Insane Difficulty level worth 10StarRateIcon in-game that introduces Breakable Blocks. Its purpose is to put all of the different mechanics together in one level.

Clubstep, a Demon Difficulty level worth 14StarRateIcon in-game that introduces Fading Blocks. This is for most players the new hardest challenge to face.

Electrodynamix, an Insane Difficulty level worth 12StarRateIcon in-game that introduces the Speed Changes. Many argue that this can qualify as a Demon Difficulty level, with its immensely difficult Ship gameplay.

Hexagon Force, an Insane Difficulty level worth 12StarRateIcon in-game that introduces the Dual Gamemode. It gives the player multiple things to focus on at once and is one of the most gimmicky Main Levels that exist.

Blast Processing, a Harder Difficulty level worth 10StarRateIcon in-game that introduces the Wave Gamemode. It's considerably easier than the last few, meant to properly introduce the Wave.

Theory of Everything 2, a Demon Difficulty level worth 14StarRateIcon in-game that doesn't introduce anything, but acts as a combining level to challenge the player.

Geometrical Dominator, a Harder Difficulty level worth 10StarRateIcon in-game that introduces the Robot Gamemode and Moving Objects. Many players aren't in favor of this level due to the "Dark Part".

Deadlocked, a Demon Difficulty level worth 15StarRateIcon in-game that introduces the Teleportation Portals. This is seen as the ultimate challenge of the Main Levels.

Fingerdash, an Insane Difficulty level worth 12StarRateIcon in-game that introduces the Spider Gamemode, Dash Orbs, Red and Black Orbs and Rotating Objects. This Main Level introduces by far the most features out of any other Main Level.

Dash, an Insane Difficulty level worth 12StarRateIcon in-game that introduces the Swing, Camera and Vertical Mode, and Leftwards Direction. This level is made after Version 2.2.

The Challenge, a Hard Difficulty level worth 3StarRateIcon in-game that can only be unlocked by putting in a code for the Vault Keeper. It's way shorter than all the other Main Levels as of now. It is 26 seconds long with a minimum of 21 jumps.