Heists are a mode in GTA Online wherein players must work together to complete an over-arching objective over a
series of set-up missions and eventually a finale mission.
One player (who initiates the heist) serves as the group leader, and must front an initial sum of money in order to
start the heist. This money is used to procure equipment and other various items, and will be recouped at the end.
The Heist Leader will not recieve payments at the end of each setup mission, but instead will take their entire cut out
of a percentage of the final take from the last mission in the heist. Prior to a heist, when working on the plan, it is
best to all be working from the same Heists guide. Also, some players have not been happy with the cut that the
leader of their heists has given, so you must have some faith in your leader.
The other three members of the heist team will recieve payouts at the end of each setup mission, and are free to
come and go as they please if they want to leave a heist before the finale. Their cut
of the final mission will usually be smaller than the Leaders, but this is made up for by all of the money made during the setups.
There are two setup missions for this heist. In order to succesfully infiltrate the bank and retrieve the safety
deposit box, players must first case the building and find a way to infilitrate it's security. Next, their getaway
will require a vehicle that is both fast and capable of withstanding a serious amount of damage, so the team
needs to steal an armored Kuruma rally car from a local gang. After the
bank has been cased and the getaway car acquired, one member of the team must hack the security network then drill into the safety
deposit box while the other guards the hostages and drives the getaway car.
After the bank has been cased and the Kuruma acquired, meet at the Leader's apartment to begin the actual
heist.
The player who operated the hacking software in the Scope Out setup mission should take on the role of
Driller - they'll need to break into the bank's network while the other player is driving them to their
destination.
After successfully completing the hack and arriving at the bank, both players should head inside. The Driller
will proceed to the vault and begin the minigame to break into the safe deposit box while the Driver remains
in the bank lobby guarding the customers and employees.
Once the deposit box has been secured, return to the Kuruma and speed down the freeway towards the Zancudo
bridge. The cops will give chase, but barring a catastrophic crash they shouldn't be too much of an obstacle. Once
the crew reaches the bridge, drive underneath the magnet mounted on the
Cargobob to escape and complete the heist.
Step 1: In order to get Rashkovsky out of the country after you bust him out of prison, you will need an aircraft. Steal
one from the Vagos Contraband Smugglers located at the McKenzie Airfield.
Step 2: In order to succesfully complete this heist and break Rashkovsky out of prison, players will first have to
obtain a bus. Players will hijack a prison transport bus in a high security convoy and take it to a descreat location
near Sandy Shores.
Step 3: After you have the bus stored near Sandy Shores, players will have to obtain the "Prison Transport Schedule"
from the police station. Two out of the four players will have to obtain a Police Cruiser, pose as cops, and go into the
Police Station to get the schedule. The other two members will have to retrieve Rashkovsky's stolen car from a cargo
ship at the port of LS.
Step 4: After you have all of the vehicles needed for the heist, as well as the schedule, you will have to take out a few
lawyers just outside of City Hall and obtain their deposition. You will also have to quitely take out Rashkovsky's
business partner, and guards. You will split the team to do this, two take out the lawyers and two take out his
business partner and guards.
This is the final part of the heist, this is where you break Rashkovsky out of prison!
You will have a ground team, demolitions expert, and a pilot.
The ground team will take the transport bus into the prison while posing as a guard, and inmate. After they're
inside of the prison they will break Rashkovsky out.
The demolitions expert will take care of the incoming transport busses.
The pilot will collect everyone in the plane and will get Rashkovsky out of the country.
That's everything you need to know for this heist. It's rather easy, but a ton of fun!
Key Cards: in order to even get through the front door, you're going to need access cards. Meet up with an Agency member
(who you may recongnize from another GTA title) in order to get the keycards.
The FIB will show up right after the handoff, so your crew will need to dispose
of their agents and make a quick getaway.
Insurgents: You'll also need a heavily-armored vehicle to transport the EMP into Humane's complex. Pick it up from a mercenary
outfit based out of the rock quarry in Blaine County. You only need one, but grab two just in case - there's a nice .50
caliber machine gun mounted to the roof of one.
After eliminating the guards and stealing the trucks, expect a dogged pursuit by vehicles and helicopters as you
make your way back to the Sandy Shores airfield.
EMP: Once you've completed the first two setup missions you can then move onto the EMP setup. You will need to steal a
Hydra jet (which has the EMP stored inside) and then bring it to Sandy Shores Airfield.
Go to the dingy and then drive to the military aircraft carrier. Enter via the south enterance and take down all guards
you encounter. Make your way to the top of the carrier and steal the Hydra jet. For the players who do not get into
the Hydra, there are also three other jets on the deck. Take down all pursuing jets and then make your way to Sandy
Shores Airfield for a successful setup mission.
Valkyrie: Now you must steal a Valkyria from the docks (South docks). When you reach the docks you will be met by a range of
snipers, air support and normal fighters. Be prepared! Once you've made your way through the
hangar, killing all the enemies, take the Valkyrie and prepare for a air battle!
The Valkyrie has three weapons, two mini guns on the side for passengers and a anti-aircraft gun on the front for the
co-pilot. When you take off you have to take down a number of other enemy helicopters coming towards you. Take advantage of the anti-aircraft gun to take down the
helicopters fast, or jump out and use homing lauchers. Once
you've destroyed all the helicopters, fly to the meeting point to recieve your payout.
Deliver EMP:After you've completed getting the EMP from the Hydra, you must get it into the Humane Labs. Make sure you're in
a party with each member, communication is vital!
Start off by driving to Humane Labs in the Insurgent and parking it outside. Now run up the right side so that you
activate the enemy car. Let it drive through the facility unharmed. Once its clear, take out the
guard on the enterance. Afterwards take the patrol guard down. Make your way up the main road, killing the
lookout. Once the lookout guard is dead move up until you see 2 soldiers and 2 scientists. Either try taking the scientists first then
guards or get each team member to take down a enemy each. After the enemies are dead keep moving up the main
road, kill the engineer fixing the pannel and then kill the 2 scientists walking down the road. Kill the last 2 enemies at
the end of the road. Now get 1 person to run back to the Insurgent and get him to bring it into the
lab. Hack the control panel to get into the garage. Once the Insurgent is stored in the garage, take the Humane Lab's van out of the facility. Make sure not to attract attention of
the convey driving to the lab.
Once you've left the lab, you'll recieve your paycheck and complete the final setup mission!
Step 1: In order to complete this heist, you will have to obtain a bunch of illegal drugs. The first one is cocain.
You will have to stick up some frat boy dealers on a yacht, just off the coast neat Del Perro. You can approach
them by air and sea, and then you will deliver their product to Ron.
Step 2: For the next step, you will have to get a trash truck. Once you do that, you will have to make rounds
and collect "molly pills" located in trash bags from the Vagos' drop offs. Deal will anyone that tries to stop
you. Bring the pills to Ron.
Step 3: Here, you will have to sneak into the camp of the Lost, at night. Take their guards out quietly and
bring their vans to Ron. The vans should be filled with medicines.
Step 4: Players will now have to go to the sawmill in Paleto Bay. The "Ballas" have a giant shipment of weed
and a pickup truck with a gun placement on it. Get them and bring them to Ron.
Step 5: The last setup mission deals with stealing meth supplies from the O'neil Brothers. They just got a
large shipment of meth supplies delievered to their farm, bring a tanker of that stuff to the Chef at the gas
station.
This heist is very weird, and is the only heist where the players aren't assigned to specific roles. The finale just
deals with you moving two vans that are loaded with "products" to a certain location. Enemies will be
attacking you, but it's nothing too hard.
Step 1: You will have to get hold of a Post OP van, that is fitted with a transponder. It can be programmed to disable
the Pacific Standard dye packs. You will have to photograph a few vans in the field to identify the right one.
Step 2: Step two deals with bringing the transponder back to Avi Schwartzman, the signal expert. He can tune it to
the right frequency for the Pacific Standard dye packs. Avi is a fugitive hiding out in North Chumash.
Step 3: Step 3 deals with hacking, and is a very fun mission. You will have to borrow a hacking rig from a rival high-
end crew in Vinewood. Take out the guards, swap the setup of their van and into ours, distract the crew, and bring it
to Paige.
Step 4: Step 5 deals with stealing four state-of-the-art sports bikes. Take them from the Lost MC Clubhouse located
in East Los Santos and store them near the bank for your getaway.
This is another mission where your crew members aren't specifically assigned to roles. You will have to clear out the flagship branch of the
Pacific Standard Bank on Vinewood Blvd. Break into the bank, control the crowd, crack the vault, and pull out what you can. After that, make the getaway on the
bikes you stole and stored by the bank.