Rush: A team with heroes grouped up together that engages with the group.
Bunker: A team that is grouped up together and high range damage with barriers.
AOE: Area of effect.
HP: Hitpoints.
Flanks: When a player takes a different route from their team in order to distract enemys.
Roll-outs: When a player uses mobility to gain distance in unusual ways.
Front line, Back line: Players that are at the front of your team e.g. Tanks. Players that are at the back of your team e.g. Healers and hitscan.
SR: Skill rating.
Aim sens: The sensitvity of your aim.
Hit box: The area where a player can be hit.
Call outs: Call outs is when a player calls something that is happening in the game, such as enemy players locations and health.
OWL: Overwatch league
Who to play?
"There are links to youtubers and streamers channels on the heroes' names below. You can see how they play the heroes and their guides for that particular hero."
The hero choices above are characters that are playable within most team comps. Learning these heroes will make you more flexible when facing enemy heroes.
In depth hero guides for characters I am exceptionally good at
Genji is an unique character among the heroes in Overwatch, with his playstyle varying depending on the teams comps you play in.
His abilities are different compared to other heroes that makes him known as a dive character.
As a pro Genji specialist I will go through my step by step guide to teach you how to become more skilled with the hero.
Team comps: Genji is a mobile character that is best playing in a dive team. He can also be played in rush and bunker but I will be focusing on dive.
Good dive teams can be: Winston and D.va/Hammond, Genji and Tracer/Doomfist/Echo and also Hanzo and Widowmaker if you need range, Lucio/Mercy/Ana/Zen.
Playstyles: I recommend playing Genji with your team if its dive, but if not, play him as more of a poke character loooking for low health targets with
your shurikens since Genji has no drop of damage.
Dash ability: Genji's dash is good at targeting characters below 50% hp because when you kill someone as Genji your dash gets reset so you will be able
to dash in and then out.
Reflect ability: I recommend using deflect when the enemy team has a Reinhardt to deflect his firestrike since he gets a lot of ult percentage of it
and you can use it to charge your own ult. When you get advanced at using deflect your reactions will get faster at reflecting enemy cooldowns in 1v1s
and also in team fights when the emeny players use abilities like grav, antinade and Moira orb.
Ultimate/Dragonblade: When attempting to use Genji's ult dragonblade I'd recommend asking for damage boost from Ana nano, Mercy damage boost and Orisa
supercharger because it will help him secure kills since he can get countered easily which will make it look like your throwing. His ult also combos well
with Zarya grav to win team fights.
Lucio is the most mobile healer in the game with the ability to wall ride on objects that increases his mobility to go to locations faster and be a speedy boy.
He can play in every team comp as an area of effect healer but his best comp is dive.
Lucio is a character that is at the top of 1v1s because he can do damage and healing at the same time.
Below is the list of his abilities and how to use them.
Team comps: Lucio is a moblie character that is best playing in a dive team. He can also be played in every other team comp because he is exceptionally good
at everything. Lucio can be decent playing with every hero so you will be fine no matter which heroes you play with and against.
Playstyles: I recommend playing Lucio with your team when your in a dive or rush comp because Lucio has lots of aoe healing and can also speed your teamates to
become fast in team fights, but if not, Lucio is also good at spawn camping enemy players and which will provide your team with a better advantage.
Heals/Speed: Lucio heals and speed can be good supporting abilities to provide your team with an advantage of massive aoe healing and a ability to speed up your teamates.
Keep switching between healing and speed for the most value.
Amp: Use amp when your teamates are low health and when your team is rushing the enemy team.
Boop: Lucio's boop is really handy because it has decent range and knockback. I'd recommend using boop when enemy characters are apporacing your team when they are low-hp
and when the enemy uses ult you can boop them out of position.
Beat: When you have your ult use it to counter other players ult because it gives your team 750hp(sheild health) instantly for 7 seconds which will help your team surivive the team fight.
Ana is one of the best healers in the game which is why you will see her in mostly every game you play. She is a sniper character that can stand at either close to your team or at range
which will make her viable in most teams. Her ability set and playstyles will be listed below.
Team comps: Ana is best played in a Dive and rush comp but can be played with every other team.
Playstyles: As Ana you would want to look for as much cover as possible when playing because Ana has no mobility. When your healing your team I'd recommend healing your tanks all the time
to charge your ult but when your dps and supports are low hp prioritize them because they will die faster since they don't have as much health as tanks.
Sleep dart: Ana's sleep dart is able to stop enemy players ultimates which will be a huge play if you pull it of. I'd recommend using sleep dart when you are getting dived by an enemy player because
it will be easier to eliminate the player because while they are asleep you can call over your team to sercue the kill.
Anti-nade: Anti-nade is one of the best abilities in the game because it is able to stop enemy players from healing and increases the healing your teamates recieve for a short-period of time of 4 seconds.
I'd recommend using anti-nade when your teamates are low hp and need healing fast or when the enemy team is grouped up together throw your nade into their team because your team will most likely be able
to follow up with it and sercue kills on the enemy.
Nano: Nano is a strong ult in the game that is able to give health, damage reduction and damage boost to the player recieving it. I'd recommend using nano if: you have a Genji with blade, an Reinhartd with
shatter or Winston when he is diving. You can also give nano to the following heroes: Tracer, Zarya, Doomfist, Solider, Echo, Hammond, Mcree. Nano could also be used to save a player if they are low hp you
can just nano them to keep them alive.
Tracer is one of the best versatile heroes in the game which can be played all the time in every team comp. She is known as a dive character that is able to move around fast and kill enemy players fast. Her ultimate is one of the fastest
charging ults in the game so use it to your advantage. Below are the basics of playing Tracer.
Team comps: Tracer is able to play in every team comp but her best team is dive because the mobility she has as a hero.
Playstyles: When playing Tracer I'd recommed diving with your team if its dive but if not, go for flanks around the enemy to get picks on players most likely target hitscans and supports since you have a high chance of winning the duel.
Blink: Tracer's blinks can be used to gain distance around the map. Always use your blinks because you can stack up to three and they recharge every three seconds. When 1v1ing other players use your blinks to bait out enemy abilities
to increase the chance of winning.
Recall: When diving enemy players if you mess up recall out to restart your dive. But when you succeed in diving use it when your low hp to either continue pushing the enemy or blink out afterwards.
Pulse bomb: Pluse bomb is one of the fastest ultimates in the game so try to build it up as fast as you can. Use pulse bomb on low health heroes because you will be able to one shot them since it does 350 damage, but you can also go for tanks if you feel
confident enough to kill them. Tracer can also combo her ult with Zarya ults.
Doomfist is one of the most CC (crowd control) oriented heroes in the game. All his abilities make him a highly mobile character. Doomfist is a chracter that is mostly known for his roll-outs that you use with his abilities. Roll-outs are when you bounce or
slide of objects to travel to different heights and directions. Doomfist has a high skill cap because the many challenges he faces when playing the game. Below are the basics of playing Doomfist.
Team comps: Doomfist best team comps are playing in rush or dive teams but can be played as a versatile hero in other comps.
Playstyles: I'd recommend playing Doomfist as a stealthy stationary hero as in setting up somewhere and diving in on enemy players out of position e.g. support heroes. You can also signal with your team to dive the enemy team when they are all grouped up.
When you play Doom on defense you can play him around your supports to protect them from incoming attacks or go around the enemy and set-up for a dive attack.
Rocket punch: Doomfist's punch attack is mainly used for his diagonal roll-outs and knocking characters back. I'd recommend using his punch to dive into the enemy team, then use his upper-cut to gain height then use his slam to get out to reset. You can also start
with slam from a high platform, then upper-cut to get potential picks/kills and then punch out to a safe spot or towards your team. Doomfist punch can one shot characters if they get knockbacked onto a wall so use this when you spot enemy players close to walls
because you can kill them easily. Doomfist punch can also cancel enemy abilities and ults so use this when theres an opportunity.
Upper-cut: Doomfist's upper-cut is mainly used for when you slam into the enemy team because it provides you with the most value. You can also use upper-cut to get to high ledges faster.
Slam: I'd recommend using slam when your on a higher platform from the enemy because your slam damage scales of how high you are from the ground.
Meteor strike: Doomfist's ultimate meteor strike is able to give you many different options when using. I'd recommed using his ult when you dive into the enemy team and use up all of your cooldowns because you have a few options.
You can either: wait in your ult until your cooldowns reset then dive the enemy, go to a higher platform to then slam from a high place, you can also go towards you team if your low hp to then reset your dive, or combo with another person in your team e.g Zarya.
Reinhardt is a tank hero that is mainly played in a team based stlye that focuses on defence and combos. When you select Reinhardt you are basicly controling how the team is going to be played. Reinhardt is a slow moving tank hero so he is best played with your team.
Below are the basics for playing Reinhardt.
Team comps: Reinhardt's best team comp is rush/brawl because it is when your whole team pushes towards the enemy team or objective together which is best played in a Reinhardt comp.
Playstyles: I'd recommend playing Reinhardt with the following heroes because it can give Reinhardt the most value: Zarya because she can provide Rein with support from her bubble ability which can help him survive attacks better and give your Zarya more charge because Rein has such a big hit-box.
Zarya's ult (grav) combos really well with Rein because you can usally win the team fight with just grav and your Reinhardt swinging. Lucio works well with Rein because his speed boost helps your team rush towards the enemy team faster which will help your Rein secure kills faster. Ana also works well
with Reinhardt because she can output and insane amount of healing for your team which will help Rein survive longer and if she nanos Rein it will most likely help win the team fight because Rein will be able to 2 shot enemys. For dps characters any are fine but if your desperate to win
you can choose Mei because her ice wall ability can shut off enemy players from her team and her freeze can stop characters still which can help your Rein finshing them off. Symetra can also work because you can teleport into the enemy backline and catch them off guard.
Firestrike: Reinhardts fire strike is mainly used for gaining ult for you earth-shatter. I'd recommend targeting the enemy tanks because they have the biggest hit boxes.
Sheild: Reinhardt's sheild health has the most hit points in the game at 1600. I'd recommend using Rein's sheild when engaging towards the enemy to block incoming attacks. You can also use his sheild to block enemy abilities and ults.
Charge: Reinhardt's charge is best used for securing kills on the enemy because it can one shot all non tank heroes. I do not recommend charging into the enemy team because you will feed and most likely die. Use Rein's charge to gain distance from your spawn to gain distance towards the objective faster.
Earth-shatter: Reinhardt's ultimate earth-shatter when used usally wins the team-fight but its not that easy to pull off. I'd recommend using earth shatter when the enemy team is all clumped up together and make sure the enemy sheilds are on cooldown so they can't block it.
Roadhog is an offtank hero that is mainly played as a flank or support hero. Roadhog's ability kit is focused on him assassinating enemy players in there backline. Below are the basics for playing Roadhog.
Team comps: Roadhog can be played in every team comp if you want, but he works best in a poke comp e.g. with an Hammond, Sigma and Orisa.
Playstyles: I'd recommend playing Roadhog as a flank hero disturbing the enemy backline since Roadhog can survive for along time. He can also work well in your team because the damage output he provides.
Hook: Roadhog's hook is an ability that allows Roadhog to get a pick on the enemy team. I'd recommend targeting the enemy supports to provide the most value for your team.
Take a breather: I'd recommend using the Take a breather ability whenever your below 300hp because it provides Roadhog with 300hp and builds ult for him fast. Try not to feed when using this ability because your team will be angry with you when they find the whole enemy team with ults.
Whole-hog: I'd recommend using whole-hog when wanting to secure a kill on the enemy or booping them off the map. This can also be used to push away the enemy team when your team is low and retreating. It also can be used to counter ult by knocking the enemy out of place.
Hammond is a very unique hero, with some of the most versatile movement abilities in the game, which he uses to displace enemies and get them out of position.
Below are the basics of playing Hammond(Wrecking ball).
Team comps: Hammond is a hero that doesn't need any sort of team to play in, but there are some teams that can work well with him. Hammond's best comp to play in is dive because the mobility he has will help dive the enemy players faster. He can also play well in a Zarya and Roadhog comp because they synergize well together.
Playstyles: Hammond is a character that is mainly used to disrupt the enemy team and knocking them out of place. I'd recommend using Hammond's ablilities to dive in and then out and repeat the process until you charge your ult(minefield) to which you can commit to a full engage with your team. Hammond's primary fire is really
good at poking enemy players so use this to distrupt the enemys too.
Grappling Claw: Hammond's grapple is his main way of traveling around the map. Since it has a 5 second cooldowns you can use it often. I'd recommend using grapple to travel around the map to set-up in postions to dive the enemy and to use grapple whenever you have it.
Roll: I'd recommend staying in Hammond's ball mode like 80% of the time while crab mode 20% of the time to get the most value.
Adaptive Shield: I'd recommend using Hammond's adaptive shield when diving into the enemy team because it gives you lots of shield health which when the enemy shots at you they don't get ult from you.
Piledriver: Hammonds piledrive is mainly used to secure kills on the enemy team and farm ult for Hammond faster. I'd recommend using piledriver when engaging on the enemy team, but don't use it when the enemy team has lots of CC characters that will stop your movement which will mostly likely kill you.
Minefield: For Hammond's minefield ultimate I'd recommend using it when the enemy team is all grouped up together and then piledriving the enemy into the air which will then make them fall onto your mine's. Each mine does 130 damage to enemys and has 50 hp so it can be effecient for elimating tanks.
Winston is the best dive tank in the game that controls how the dives turn out. With his high skill cap Winston can be one off the strongest characters in the game, but that takes lots of skill and knowledge to achieve so I will explain the basics of Winston below which will get you up to intermidiate level and will help you get higher SR in comp for tank.
Team comps: Winston is best in dive so I recommend playing him in it. He can also work well with other non dive tanks such as Zarya, Sigma and Reinhardt. I'd also recommend having at least one dive dps and support hero when playing because it will make your life easy.
Playstyles: Winston is a main tank that leads and control the team which makes it important to communicate with your teamates that will help when diving towards the enemy team and heroes together. I'd recommend when diving the whole enemy team target their tanks but for the most value target your dives towards there supports/healers.
Jump Pack: Winstons jump is good for gaining distance round the map. I'd recommend using jump to dive into the enemy team and when your low hp jump out because it has a 6 second cooldown.
Barrier Projector: I'd recommend using Winston's shield when jumping into the enemy team to block incoming damage. When placing shield down, move around it to stop the enemy from shooting you.
Primal Rage: Primal rage is an ultimate that is used to survive longer and distrupt the enemy team. I'd recommend using primal rage when low hp to survive longer because it gives you 1000hp for a short period of time. When activating try not to feed to much because Winstons hit box increase.
Playing these heroes will not be good for the long run in Overwatch. These heroes are basic characters which are able to be countered easily. They are also boring to play because they have so little skill, so, you would probably be better playing a different game.